  Notes:
    Almost nothing is know about animation raw, although one team has figured it out
    I doubt they will release anything. I have gather some info based on their findings.

    Firstly, animations use 9 codecs, all of them i believe have different compression 
    methods, and some have no compression at all. Halo 2 Vista's map editor dumps a 
    text file called animation_compression_stats.txt which contains a lot of valuable 
    information regarding animation compression.  - Choking Victim

    The text file also contains a small diagram of individual animations within an animation 
    tag. The below picture is a diagram of the warthog animation. 
    http://zteam.halotrialmods.org/images/1-16-08/anim_compression.jpg 
    This diagram shows the animations size within the raw data, static node information 
    (nodes that don't move throughout an animation), and normal animation information. - Choking Victim

    CODEC #0 _no_compression_codec AVERAGE KEY RATIOS Rot:1.00, Trs:1.00, Scl:1.00 
    CODEC #1 _uncompressed_static_data_codec AVERAGE KEY RATIOS Rot:1.00, Trs:1.00, Scl:1.00 
    CODEC #2 _uncompressed_animated_data_codec AVERAGE KEY RATIOS Rot:1.00, Trs:1.00, Scl:1.00 
    CODEC #3 _8byte_quantized_rotation_only_codec AVERAGE KEY RATIOS Rot:1.00, Trs:1.00, Scl:1.00 
    CODEC #4 byte_keyframe_lightly_quantized AVERAGE KEY RATIOS Rot:0.22, Trs:0.26, Scl:1.00 
    CODEC #5 word_keyframe_lightly_quantized AVERAGE KEY RATIOS Rot:1.00, Trs:1.00, Scl:1.00 
    CODEC #6 reverse_byte_keyframe_lightly_quantized AVERAGE KEY RATIOS Rot:0.27, Trs:0.64, Scl:0.12 
    CODEC #7 reverse_word_keyframe_lightly_quantized AVERAGE KEY RATIOS Rot:0.07, Trs:0.14, Scl:1.00 
    CODEC #8 _blend_screen_codec AVERAGE KEY RATIOS Rot:1.00, Trs:1.00, Scl:1.00

  Raw Layout:
    CompressionMethod - Byte
    RotatedNodesCount - Byte
    MovedNodesCount - Byte
    ScaledNodesCount - Byte
    Unknown - Byte[4]
    AnimationRate - Float
    Unknown - Int32?
    AnimationDataSize - Int32
    Unknown - Int32
    Unknown - Int32
    Unknown - Int32
    Loop RotatedNodesCount
      I - Float
      J - Float
      k - Float
      D - Float
    End Loop
    //Data todo with bone rotations
    Unknown - Int32
    Unknown - Int32
    Unknown - Int32

